weatherless...................89.67569% offense.......................41.08877% balance.......................36.27072% hyperoffense..................17.20318% voltturn......................13.51275% hail.......................... 8.53993% semistall..................... 3.89770% stall......................... 1.53963% hailoffense................... 1.53464% trickroom..................... 1.38506% choice........................ 0.95753% rain.......................... 0.87068% sun........................... 0.74086% monotype...................... 0.62022% rainoffense................... 0.27844% sand.......................... 0.19100% monoice....................... 0.14271% sunoffense.................... 0.13244% tailwind...................... 0.10229% mononormal.................... 0.08712% monoflying.................... 0.08305% monobug....................... 0.07921% monopoison.................... 0.06191% hailstall..................... 0.06141% monodark...................... 0.04946% monowater..................... 0.03924% gravity....................... 0.03245% monograss..................... 0.03204% trickhail..................... 0.02248% monoelectric.................. 0.01834% multiweather.................. 0.01816% monoghost..................... 0.01449% monodragon.................... 0.01309% sandoffense................... 0.00873% monofighting.................. 0.00868% monoground.................... 0.00478% rainstall..................... 0.00457% monorock...................... 0.00456% monopsychic................... 0.00313% monofairy..................... 0.00228% monosteel..................... 0.00150% monofire...................... 0.00143% dragmag....................... 0.00085% sandstall..................... 0.00085% Stalliness (mean: -0.201) -2.0|### |###### -1.5|############ |############# -1.0|################## |####################### -0.5|######################### |########################### 0.0|############################## |########################### +0.5|####################### |################# +1.0|######### |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.41%