weatherless...................75.57530% offense.......................48.81904% balance.......................33.12265% sun...........................16.45040% hyperoffense..................12.99889% voltturn...................... 7.59029% rain.......................... 4.60654% sand.......................... 3.25838% semistall..................... 3.20685% stall......................... 1.85257% monotype...................... 1.01055% choice........................ 0.83815% hail.......................... 0.60834% multiweather.................. 0.47954% rainoffense................... 0.40939% sunoffense.................... 0.37161% trickroom..................... 0.37016% monodragon.................... 0.20352% tricksun...................... 0.16776% sandoffense................... 0.14484% monowater..................... 0.12169% monoghost..................... 0.09718% dragmag....................... 0.09599% hailoffense................... 0.07283% monobug....................... 0.07101% monofire...................... 0.06318% monoflying.................... 0.05530% monodark...................... 0.05398% monofighting.................. 0.05395% monograss..................... 0.05038% sandstall..................... 0.04786% mononormal.................... 0.04426% monoice....................... 0.04346% monopoison.................... 0.04336% monopsychic................... 0.03992% tailwind...................... 0.03966% monosteel..................... 0.03701% monorock...................... 0.03056% monoelectric.................. 0.02891% monofairy..................... 0.02792% monoground.................... 0.02722% sunstall...................... 0.02626% trickrain..................... 0.02229% gravity....................... 0.00986% rainstall..................... 0.00797% tricksand..................... 0.00400% allweather.................... 0.00318% trickhail..................... 0.00238% hailstall..................... 0.00099% trapper....................... 0.00096% Stalliness (mean: -0.175) |### -1.5|###### |########### -1.0|################# |###################### -0.5|############################## |############################## 0.0|########################### |######################## +0.5|################## |############# +1.0|###### |### +1.5|# |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%