weatherless...................76.22536% offense.......................48.12828% balance.......................33.35376% sun...........................16.17099% hyperoffense..................13.29570% voltturn...................... 7.78636% rain.......................... 4.39801% semistall..................... 3.26754% sand.......................... 3.11107% stall......................... 1.95472% choice........................ 0.82356% monotype...................... 0.77775% hail.......................... 0.53271% multiweather.................. 0.42054% rainoffense................... 0.38312% trickroom..................... 0.37182% sunoffense.................... 0.35669% monodragon.................... 0.18514% tricksun...................... 0.17990% sandoffense................... 0.11786% dragmag....................... 0.10739% monowater..................... 0.08680% monoghost..................... 0.07972% hailoffense................... 0.06761% monobug....................... 0.05198% sandstall..................... 0.04313% monodark...................... 0.04048% monofire...................... 0.03969% monofighting.................. 0.03842% monopsychic................... 0.03592% monoflying.................... 0.03492% monopoison.................... 0.03403% monograss..................... 0.03284% monoice....................... 0.03202% mononormal.................... 0.02881% trickrain..................... 0.02857% tailwind...................... 0.02758% monosteel..................... 0.02366% monorock...................... 0.02215% sunstall...................... 0.02136% monofairy..................... 0.02130% monoground.................... 0.01902% monoelectric.................. 0.01678% gravity....................... 0.00964% rainstall..................... 0.00595% tricksand..................... 0.00303% allweather.................... 0.00284% trickhail..................... 0.00216% hailstall..................... 0.00073% trapper....................... 0.00041% Stalliness (mean: -0.170) |### -1.5|###### |########### -1.0|################# |###################### -0.5|############################## |############################## 0.0|############################ |######################## +0.5|################## |############# +1.0|###### |### +1.5|# |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%