weatherless...................80.87714% balance.......................55.65188% offense.......................41.71329% rain.......................... 9.33296% sand.......................... 4.53090% sun........................... 2.99426% hail.......................... 2.40210% semistall..................... 2.10744% trickroom..................... 1.60781% tailwind...................... 1.56012% tricksun...................... 0.67615% voltturn...................... 0.49964% hyperoffense.................. 0.45764% monotype...................... 0.14306% multiweather.................. 0.13452% tricksand..................... 0.07900% stall......................... 0.06975% monoice....................... 0.06761% dragmag....................... 0.04911% sandstall..................... 0.01922% monofighting.................. 0.01851% monoelectric.................. 0.01851% trickhail..................... 0.01423% rainoffense................... 0.01068% monofire...................... 0.01068% batonpass..................... 0.00925% gravity....................... 0.00854% trickrain..................... 0.00712% monograss..................... 0.00569% monobug....................... 0.00498% rainstall..................... 0.00427% monowater..................... 0.00356% sunoffense.................... 0.00356% monodragon.................... 0.00356% hailoffense................... 0.00285% monodark...................... 0.00285% monoflying.................... 0.00214% sandoffense................... 0.00142% monopoison.................... 0.00142% monorock...................... 0.00142% monoghost..................... 0.00071% monofairy..................... 0.00071% mononormal.................... 0.00071% Stalliness (mean: 0.095) |# -0.8|### |######## -0.4|################ |########################## 0.0|############################## |############################# +0.4|####################### |############### +0.8|####### |### |# |# more negative = more offensive, more positive = more stall one # = 0.61%