weatherless...................81.15909% balance.......................55.66811% offense.......................41.76195% rain.......................... 9.34049% sand.......................... 4.36337% sun........................... 2.82805% hail.......................... 2.42583% semistall..................... 2.09752% trickroom..................... 1.60539% tailwind...................... 1.53145% tricksun...................... 0.69044% voltturn...................... 0.46600% hyperoffense.................. 0.40594% monotype...................... 0.12804% multiweather.................. 0.11473% tricksand..................... 0.08405% stall......................... 0.06647% monoice....................... 0.06153% dragmag....................... 0.05183% sandstall..................... 0.01743% monoelectric.................. 0.01727% monofighting.................. 0.01654% trickhail..................... 0.01376% monofire...................... 0.00968% rainoffense................... 0.00968% gravity....................... 0.00733% trickrain..................... 0.00634% monobug....................... 0.00613% batonpass..................... 0.00587% monograss..................... 0.00420% sunoffense.................... 0.00306% monowater..................... 0.00262% monodragon.................... 0.00262% rainstall..................... 0.00262% hailoffense................... 0.00246% monodark...................... 0.00181% monoflying.................... 0.00157% sandoffense................... 0.00141% monorock...................... 0.00141% monopoison.................... 0.00105% mononormal.................... 0.00052% monoghost..................... 0.00052% monofairy..................... 0.00052% Stalliness (mean: 0.097) |# -0.8|### |######## -0.4|################ |########################## 0.0|############################## |############################# +0.4|###################### |############### +0.8|####### |### |# |# more negative = more offensive, more positive = more stall one # = 0.62%