weatherless...................84.15916% balance.......................50.96012% offense.......................45.76676% rain.......................... 8.01682% hail.......................... 4.22585% semistall..................... 3.07078% sand.......................... 2.67437% tailwind...................... 1.05669% sun........................... 0.93708% trickroom..................... 0.91263% tricksun...................... 0.39692% hyperoffense.................. 0.18435% voltturn...................... 0.10361% tricksand..................... 0.07347% dragmag....................... 0.06722% stall......................... 0.01799% multiweather.................. 0.01328% monotype...................... 0.00638% monobug....................... 0.00599% gravity....................... 0.00231% sunoffense.................... 0.00152% monoice....................... 0.00039% rainstall..................... 0.00005% batonpass..................... 0.00001% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.082) |# -0.8|### |######## -0.4|############## |######################## 0.0|############################## |###################### +0.4|############### |############### +0.8|##### |### |# |# more negative = more offensive, more positive = more stall one # = 0.70%