weatherless...................85.88683% offense.......................47.97104% balance.......................45.79273% rain.......................... 7.49387% semistall..................... 6.06713% hail.......................... 3.27523% sand.......................... 2.66415% tailwind...................... 1.98960% trickroom..................... 0.90852% sun........................... 0.68582% tricksun...................... 0.34290% hyperoffense.................. 0.16369% dragmag....................... 0.12512% voltturn...................... 0.09010% tricksand..................... 0.03161% multiweather.................. 0.00590% stall......................... 0.00541% gravity....................... 0.00105% monotype...................... 0.00005% monoice....................... 0.00005% sunoffense.................... 0.00001% rainstall..................... 0.00000% monobug....................... 0.00000% batonpass..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.086) |# -0.8|## |########## -0.4|########### |################# 0.0|############################## |################# +0.4|############# |########## +0.8|### |###### | |## more negative = more offensive, more positive = more stall one # = 0.82%