weatherless...................90.04931% offense.......................56.28670% hyperoffense..................23.48021% balance.......................18.37138% voltturn...................... 5.68712% sun........................... 4.77933% rain.......................... 3.47285% trickroom..................... 2.71717% sunoffense.................... 1.52555% rainoffense................... 1.27455% semistall..................... 1.20270% hail.......................... 0.97964% choice........................ 0.78539% sand.......................... 0.74415% stall......................... 0.65900% monotype...................... 0.54858% gravity....................... 0.19868% dragmag....................... 0.14369% mononormal.................... 0.12861% tailwind...................... 0.09490% monograss..................... 0.08337% monoelectric.................. 0.08293% monoice....................... 0.07140% hailoffense................... 0.05810% monopsychic................... 0.03548% tricksun...................... 0.03415% monodark...................... 0.03237% monobug....................... 0.03149% multiweather.................. 0.02439% monodragon.................... 0.02306% monopoison.................... 0.02262% monoflying.................... 0.01863% sandoffense................... 0.01463% monowater..................... 0.01330% monoghost..................... 0.01020% monofighting.................. 0.00887% sandstall..................... 0.00843% monofire...................... 0.00798% monorock...................... 0.00665% sunstall...................... 0.00621% monosteel..................... 0.00488% hailstall..................... 0.00488% monoground.................... 0.00355% monofairy..................... 0.00310% trickhail..................... 0.00222% tricksand..................... 0.00177% trapper....................... 0.00089% Stalliness (mean: -0.515) -2.0|## |##### -1.5|########### |################# -1.0|####################### |############################# -0.5|############################## |########################## 0.0|#################### |############# +0.5|####### |#### +1.0|### |# +1.5| | +2.0|# more negative = more offensive, more positive = more stall one # = 0.52%