weatherless...................90.55751% offense.......................55.88418% hyperoffense..................23.48691% balance.......................18.65602% voltturn...................... 5.77210% sun........................... 4.47745% rain.......................... 3.35044% trickroom..................... 2.72501% sunoffense.................... 1.43469% rainoffense................... 1.29765% semistall..................... 1.29677% hail.......................... 0.89910% choice........................ 0.75317% sand.......................... 0.73711% stall......................... 0.67612% monotype...................... 0.44238% gravity....................... 0.17004% dragmag....................... 0.14961% mononormal.................... 0.10415% tailwind...................... 0.08720% monograss..................... 0.07241% monoelectric.................. 0.06996% hailoffense................... 0.06343% monoice....................... 0.06271% tricksun...................... 0.03211% monopsychic................... 0.02564% monodark...................... 0.02455% multiweather.................. 0.02097% monodragon.................... 0.02024% monobug....................... 0.01732% monopoison.................... 0.01621% sandoffense................... 0.01413% monoflying.................... 0.01267% monowater..................... 0.00952% sandstall..................... 0.00890% monofire...................... 0.00740% monofighting.................. 0.00648% monoghost..................... 0.00628% monorock...................... 0.00515% hailstall..................... 0.00440% sunstall...................... 0.00406% monosteel..................... 0.00322% monoground.................... 0.00247% monofairy..................... 0.00202% tricksand..................... 0.00172% trickhail..................... 0.00162% trapper....................... 0.00086% Stalliness (mean: -0.509) -2.0|## |##### -1.5|########### |################# -1.0|####################### |############################# -0.5|############################## |########################## 0.0|#################### |############## +0.5|####### |##### +1.0|### |# +1.5|# | +2.0|# more negative = more offensive, more positive = more stall one # = 0.51%