weatherless...................93.43981% offense.......................50.79344% balance.......................23.93745% hyperoffense..................21.28735% voltturn...................... 5.71950% sun........................... 2.84607% semistall..................... 2.81165% trickroom..................... 2.65092% rain.......................... 2.32403% stall......................... 1.17011% rainoffense................... 1.10502% sand.......................... 0.88905% sunoffense.................... 0.71457% hail.......................... 0.50481% choice........................ 0.30385% dragmag....................... 0.12044% hailoffense................... 0.06762% tailwind...................... 0.04886% monotype...................... 0.04363% monograss..................... 0.01628% tricksun...................... 0.01489% monoice....................... 0.00613% monopsychic................... 0.00595% monodark...................... 0.00578% gravity....................... 0.00507% multiweather.................. 0.00376% sandoffense................... 0.00352% monoelectric.................. 0.00325% mononormal.................... 0.00289% monobug....................... 0.00217% monowater..................... 0.00056% monodragon.................... 0.00033% sandstall..................... 0.00030% monopoison.................... 0.00029% monofairy..................... 0.00008% monosteel..................... 0.00001% sunstall...................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.381) -2.0|## |#### -1.5|############# |################ -1.0|################ |######################## -0.5|############################## |############################ 0.0|###################### |################ +0.5|######### |######## +1.0|######## |## +1.5|# | +2.0|# more negative = more offensive, more positive = more stall one # = 0.50%