weatherless...................95.76875% offense.......................43.86616% balance.......................30.27772% hyperoffense..................22.43987% voltturn...................... 5.42132% trickroom..................... 3.16887% semistall..................... 2.42742% sun........................... 1.76478% rain.......................... 1.27185% stall......................... 0.98882% sand.......................... 0.85500% sunoffense.................... 0.49014% rainoffense................... 0.43494% hail.......................... 0.34036% choice........................ 0.27361% dragmag....................... 0.05597% hailoffense................... 0.03839% monotype...................... 0.02325% monograss..................... 0.01690% tailwind...................... 0.00206% mononormal.................... 0.00177% monoice....................... 0.00144% monodark...................... 0.00127% tricksun...................... 0.00112% monopsychic................... 0.00093% monobug....................... 0.00084% multiweather.................. 0.00075% gravity....................... 0.00065% monoelectric.................. 0.00007% monowater..................... 0.00004% monofairy..................... 0.00001% monopoison.................... 0.00001% sandoffense................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.337) -2.0|## |##### -1.5|############## |############### -1.0|############## |################### -0.5|################ |############################## 0.0|########################## |################ +0.5|############ |######### +1.0|####### |### +1.5|# |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.53%