weatherless...................67.01710% offense.......................51.35318% balance.......................25.95525% sand..........................20.59320% hyperoffense..................20.19633% sun........................... 8.05573% rain.......................... 4.75829% semistall..................... 1.98860% sandoffense................... 1.93582% voltturn...................... 1.84083% monotype...................... 1.14841% rainoffense................... 0.98797% choice........................ 0.98163% multiweather.................. 0.83386% stall......................... 0.50665% sunoffense.................... 0.46654% trickroom..................... 0.42432% hail.......................... 0.40954% monowater..................... 0.31455% monoflying.................... 0.20688% mononormal.................... 0.16466% monodragon.................... 0.09289% sandstall..................... 0.09077% monofire...................... 0.06966% hailoffense................... 0.06544% monofairy..................... 0.06122% monodark...................... 0.05911% monoghost..................... 0.05489% monopoison.................... 0.05278% tailwind...................... 0.05278% monopsychic................... 0.04855% monoice....................... 0.04855% monobug....................... 0.03167% tricksun...................... 0.02955% monosteel..................... 0.02744% monofighting.................. 0.02744% sunstall...................... 0.01689% monoelectric.................. 0.01689% trickrain..................... 0.00844% monograss..................... 0.00633% tricksand..................... 0.00422% monorock...................... 0.00211% monoground.................... 0.00211% Stalliness (mean: -0.401) -2.0|## |##### -1.5|########## |################ -1.0|###################### |############################# -0.5|############################## |########################### 0.0|####################### |################## +0.5|############### |######## +1.0|#### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.47%