weatherless...................61.14718% offense.......................46.20014% balance.......................34.61061% sand..........................29.63127% hyperoffense..................13.55661% sun........................... 5.19904% semistall..................... 4.85802% rain.......................... 4.20414% voltturn...................... 2.43542% sandoffense................... 1.38418% stall......................... 0.77461% choice........................ 0.38100% multiweather.................. 0.37920% rainoffense................... 0.37242% trickroom..................... 0.29139% hail.......................... 0.19757% monotype...................... 0.12721% sandstall..................... 0.11812% sunoffense.................... 0.11685% monowater..................... 0.08231% monodragon.................... 0.01542% monoice....................... 0.01365% tricksun...................... 0.01118% monopoison.................... 0.00976% sunstall...................... 0.00728% monodark...................... 0.00624% monofire...................... 0.00531% monoflying.................... 0.00508% mononormal.................... 0.00238% monopsychic................... 0.00117% monosteel..................... 0.00101% hailoffense................... 0.00085% monofairy..................... 0.00070% monoghost..................... 0.00020% tailwind...................... 0.00005% monofighting.................. 0.00000% tricksand..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.167) -2.0|# |## -1.5|######### |######## -1.0|############### |################## -0.5|############################## |####################### 0.0|######################### |######################## +0.5|################## |############# +1.0|########### |#### +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.49%