weatherless...................63.64297% balance.......................52.45632% offense.......................33.14083% sand..........................28.13078% hyperoffense.................. 8.32604% sun........................... 6.37790% semistall..................... 5.21476% voltturn...................... 1.95356% rain.......................... 1.71305% stall......................... 0.86205% sandoffense................... 0.80023% hail.......................... 0.36331% trickroom..................... 0.31675% multiweather.................. 0.22801% choice........................ 0.18607% rainoffense................... 0.18398% sunoffense.................... 0.04555% sandstall..................... 0.02453% monotype...................... 0.02038% monowater..................... 0.01832% tricksun...................... 0.00369% sunstall...................... 0.00089% monofire...................... 0.00078% monodark...................... 0.00050% monodragon.................... 0.00047% monoice....................... 0.00035% monopoison.................... 0.00013% monoflying.................... 0.00007% monopsychic................... 0.00006% mononormal.................... 0.00005% monofairy..................... 0.00005% monosteel..................... 0.00005% hailoffense................... 0.00004% monoghost..................... 0.00001% tailwind...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.058) -2.0| |# -1.5|#### |## -1.0|######## |####### -0.5|########################### |############ 0.0|################ |############################## +0.5|######################### |############ +1.0|############### |#### +1.5| | more negative = more offensive, more positive = more stall one # = 0.61%