weatherless...................69.13490% offense.......................50.01466% balance.......................27.84457% sun...........................18.98827% hyperoffense..................13.56305% rain.......................... 8.26979% voltturn...................... 7.25806% stall......................... 5.08798% sand.......................... 3.48974% semistall..................... 3.48974% choice........................ 2.15543% hail.......................... 1.36364% rainstall..................... 1.27566% monotype...................... 1.26100% multiweather.................. 1.07038% sunoffense.................... 0.71848% rainoffense................... 0.46921% sandstall..................... 0.36657% trickroom..................... 0.30792% monowater..................... 0.23460% sandoffense................... 0.21994% hailoffense................... 0.16129% monodark...................... 0.16129% mononormal.................... 0.14663% monobug....................... 0.13196% monodragon.................... 0.13196% monofighting.................. 0.11730% monoghost..................... 0.11730% monofairy..................... 0.07331% monoice....................... 0.07331% monograss..................... 0.05865% tricksun...................... 0.05865% monopoison.................... 0.04399% monofire...................... 0.04399% monoelectric.................. 0.04399% monosteel..................... 0.02933% monoflying.................... 0.02933% tailwind...................... 0.01466% monopsychic................... 0.01466% trickhail..................... 0.01466% Stalliness (mean: -0.167) |#### -1.5|###### |######## -1.0|#################### |############################# -0.5|########################## |############################## 0.0|########################## |################### +0.5|############# |############ +1.0|##### |#### +1.5|## |##### +2.0|## |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%