weatherless...................69.23876% offense.......................49.28395% balance.......................27.86557% sun...........................19.30270% hyperoffense..................13.98503% rain.......................... 8.04449% voltturn...................... 7.14727% stall......................... 5.14032% semistall..................... 3.72513% sand.......................... 3.21237% choice........................ 2.18944% hail.......................... 1.34685% rainstall..................... 1.33928% monotype...................... 1.10500% multiweather.................. 1.03791% sunoffense.................... 0.78534% sandstall..................... 0.40391% rainoffense................... 0.38679% trickroom..................... 0.25469% sandoffense................... 0.21822% monowater..................... 0.19510% monodark...................... 0.19247% hailoffense................... 0.16720% mononormal.................... 0.12287% monodragon.................... 0.11207% monobug....................... 0.10463% monoghost..................... 0.10127% monofighting.................. 0.09145% monoice....................... 0.06583% monofairy..................... 0.06143% tricksun...................... 0.04879% monograss..................... 0.04760% monopoison.................... 0.03240% monofire...................... 0.03240% monoelectric.................. 0.03002% monosteel..................... 0.02160% monoflying.................... 0.02107% tailwind...................... 0.01080% monopsychic................... 0.01080% trickhail..................... 0.01080% Stalliness (mean: -0.165) |##### -1.5|###### |######## -1.0|#################### |############################## -0.5|########################## |############################## 0.0|########################## |################### +0.5|############## |############ +1.0|##### |#### +1.5|### |##### +2.0|### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%