weatherless...................85.81002% offense.......................61.41969% balance.......................24.83097% hyperoffense..................10.70584% sand.......................... 6.19325% voltturn...................... 4.90769% sun........................... 3.94409% rain.......................... 3.78448% choice........................ 2.66312% monotype...................... 2.26388% semistall..................... 2.15717% stall......................... 0.88633% sandoffense................... 0.63473% monoghost..................... 0.56988% hail.......................... 0.51883% monodragon.................... 0.34634% monowater..................... 0.27597% multiweather.................. 0.24791% monofighting.................. 0.23688% rainoffense................... 0.22952% trickroom..................... 0.22078% sunoffense.................... 0.20054% monodark...................... 0.17294% monograss..................... 0.11683% monoice....................... 0.11453% monofire...................... 0.10671% monoelectric.................. 0.09153% tricksun...................... 0.07773% monopoison.................... 0.07727% monopsychic................... 0.07451% mononormal.................... 0.07267% monoflying.................... 0.06301% monobug....................... 0.05841% rainstall..................... 0.05519% monorock...................... 0.04600% sandstall..................... 0.04554% tailwind...................... 0.04094% monofairy..................... 0.03772% dragmag....................... 0.02990% monosteel..................... 0.02668% hailoffense................... 0.02576% monoground.................... 0.01932% trapper....................... 0.01840% hailstall..................... 0.01794% tricksand..................... 0.00506% trickhail..................... 0.00276% Stalliness (mean: -0.297) |# -1.5|## |####### -1.0|################ |########################### -0.5|############################## |######################## 0.0|#################### |############## +0.5|########### |####### +1.0|### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%