weatherless...................85.98123% offense.......................61.29746% balance.......................25.18500% hyperoffense..................10.21998% sand.......................... 5.95307% voltturn...................... 5.79330% rain.......................... 4.23533% sun........................... 3.62253% choice........................ 2.79809% semistall..................... 2.36223% monotype...................... 1.76004% stall......................... 0.93533% sandoffense................... 0.58723% monoghost..................... 0.47444% hail.......................... 0.41301% monodragon.................... 0.27603% trickroom..................... 0.26764% monowater..................... 0.24742% rainoffense................... 0.21821% multiweather.................. 0.20250% sunoffense.................... 0.17957% monofighting.................. 0.16290% monodark...................... 0.12542% tricksun...................... 0.10613% monoice....................... 0.08557% monograss..................... 0.07594% monoelectric.................. 0.07519% monofire...................... 0.07342% rainstall..................... 0.06454% monopoison.................... 0.05048% monobug....................... 0.04667% mononormal.................... 0.04386% monopsychic................... 0.04310% monoflying.................... 0.04239% sandstall..................... 0.04231% tailwind...................... 0.03747% monofairy..................... 0.03095% dragmag....................... 0.03075% monorock...................... 0.02937% hailoffense................... 0.02271% trapper....................... 0.01852% hailstall..................... 0.01600% monosteel..................... 0.01528% monoground.................... 0.01305% tricksand..................... 0.00359% trickhail..................... 0.00214% Stalliness (mean: -0.281) |# -1.5|## |####### -1.0|################ |########################### -0.5|############################## |######################## 0.0|#################### |############# +0.5|########### |####### +1.0|### |## +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%