weatherless...................86.26304% offense.......................57.02026% balance.......................29.46401% voltturn......................10.88501% hyperoffense.................. 8.87715% rain.......................... 8.09111% sand.......................... 4.12253% semistall..................... 3.23702% choice........................ 2.68193% sun........................... 1.50859% stall......................... 1.40156% trickroom..................... 0.83127% monotype...................... 0.62669% tricksun...................... 0.42433% monowater..................... 0.32159% rainoffense................... 0.31826% sandoffense................... 0.30914% sunoffense.................... 0.28430% monoghost..................... 0.21199% hail.......................... 0.09204% multiweather.................. 0.07730% dragmag....................... 0.06699% rainstall..................... 0.06017% monodragon.................... 0.05142% trapper....................... 0.05004% sandstall..................... 0.02498% monodark...................... 0.01801% monofairy..................... 0.00778% monoelectric.................. 0.00684% tailwind...................... 0.00471% monofighting.................. 0.00395% mononormal.................... 0.00275% hailoffense................... 0.00135% monoice....................... 0.00125% monopsychic................... 0.00081% monoflying.................... 0.00057% monofire...................... 0.00050% monoground.................... 0.00046% tricksand..................... 0.00032% monopoison.................... 0.00026% monograss..................... 0.00021% monosteel..................... 0.00009% monobug....................... 0.00004% monorock...................... 0.00003% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.174) |# -1.5|# |###### -1.0|################# |###################### -0.5|############################## |####################### 0.0|##################### |################ +0.5|################ |######## +1.0|##### |### +1.5|# | +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.58%