weatherless...................89.02675% offense.......................48.84225% balance.......................34.58616% voltturn......................14.49900% hyperoffense.................. 8.85342% rain.......................... 7.64368% semistall..................... 4.69695% stall......................... 3.02121% sand.......................... 2.34617% trickroom..................... 1.47579% choice........................ 1.30017% sun........................... 1.03283% tricksun...................... 0.78740% sunoffense.................... 0.28746% trapper....................... 0.21349% dragmag....................... 0.15618% rainstall..................... 0.11267% multiweather.................. 0.06581% sandoffense................... 0.05487% monotype...................... 0.04978% sandstall..................... 0.01722% monodragon.................... 0.01718% hail.......................... 0.01638% monowater..................... 0.01017% rainoffense................... 0.00900% monoelectric.................. 0.00690% monodark...................... 0.00668% monofairy..................... 0.00402% monoghost..................... 0.00371% mononormal.................... 0.00061% monofighting.................. 0.00042% tailwind...................... 0.00038% hailoffense................... 0.00012% monoground.................... 0.00006% monoflying.................... 0.00005% monoice....................... 0.00004% monopsychic................... 0.00003% monofire...................... 0.00002% monopoison.................... 0.00001% tricksand..................... 0.00001% monosteel..................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.014) | -1.5| |###### -1.0|################## |############## -0.5|############################## |####################### 0.0|############################# |################ +0.5|##################### |############# +1.0|######## |###### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%