weatherless...................75.71214% offense.......................45.85122% balance.......................32.27591% sand..........................21.64477% hyperoffense..................17.40651% voltturn......................12.28621% semistall..................... 3.21334% sandoffense................... 2.19458% stall......................... 1.25300% rain.......................... 1.12360% hail.......................... 0.95425% choice........................ 0.84135% sun........................... 0.73537% monotype...................... 0.63015% sandstall..................... 0.42202% trickroom..................... 0.29300% dragmag....................... 0.28762% rainoffense................... 0.22003% multiweather.................. 0.17011% monoghost..................... 0.14208% monobug....................... 0.07949% mononormal.................... 0.07334% monoflying.................... 0.07296% hailoffense................... 0.05990% monodragon.................... 0.04685% sunoffense.................... 0.04570% monograss..................... 0.04493% monowater..................... 0.04339% tailwind...................... 0.04262% monofighting.................. 0.04262% monodark...................... 0.03456% monofairy..................... 0.02419% monosteel..................... 0.02266% tricksand..................... 0.02227% monoelectric.................. 0.02150% gravity....................... 0.01920% monopsychic................... 0.01574% monoice....................... 0.01229% monopoison.................... 0.01152% monofire...................... 0.01152% tricksun...................... 0.00883% hailstall..................... 0.00806% monorock...................... 0.00538% monoground.................... 0.00384% trickhail..................... 0.00307% Stalliness (mean: -0.262) |# -2.0|### |#### -1.5|########## |############## -1.0|################## |######################## -0.5|############################ |############################# 0.0|############################## |######################## +0.5|################## |############## +1.0|###### |### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%