sand..........................56.52358% weatherless...................42.56524% offense.......................34.38680% balance.......................32.61244% semistall.....................14.86017% hyperoffense..................10.21974% stall......................... 7.92086% sandstall..................... 5.56474% sandoffense................... 3.64519% dragmag....................... 2.98466% batonpass..................... 1.89732% rain.......................... 0.62289% choice........................ 0.47827% sun........................... 0.33323% rainoffense................... 0.30357% monotype...................... 0.23030% sunoffense.................... 0.15296% trapper....................... 0.11970% monowater..................... 0.08416% multiweather.................. 0.04587% monopsychic................... 0.04149% voltturn...................... 0.02437% mononormal.................... 0.02306% monopoison.................... 0.01412% monorock...................... 0.01214% monobug....................... 0.00981% monoflying.................... 0.00893% monoice....................... 0.00790% monofighting.................. 0.00721% monoelectric.................. 0.00692% monosteel..................... 0.00564% monoground.................... 0.00535% monograss..................... 0.00473% sunstall...................... 0.00464% monoghost..................... 0.00351% monodark...................... 0.00330% monofire...................... 0.00259% monodragon.................... 0.00189% hail.......................... 0.00094% monofairy..................... 0.00080% rainstall..................... 0.00001% Stalliness (mean: 0.201) |## -1.5|###### |########### -1.0|###################### |######################### -0.5|############################## |############################## 0.0|########################## |########################### +0.5|######################## |######################## +1.0|####################### |######################## +1.5|################# |############# +2.0|##### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.32%