offense.......................86.89573% weatherless...................40.05069% sand..........................28.67064% rain..........................28.23689% trickroom.....................16.33218% balance.......................11.07366% hail.......................... 2.99430% hyperoffense.................. 1.55221% rainoffense................... 1.43316% semistall..................... 0.47652% monotype...................... 0.46276% monoice....................... 0.46253% trickhail..................... 0.41492% tailwind...................... 0.37298% tricksand..................... 0.08970% choice........................ 0.04822% sun........................... 0.04748% dragmag....................... 0.03862% voltturn...................... 0.02826% batonpass..................... 0.01486% stall......................... 0.00188% monosteel..................... 0.00012% monofire...................... 0.00010% mononormal.................... 0.00001% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.422) -1.5| | -1.0|############## |#################### -0.5|############################## |########## 0.0|##################### |### +0.5|# | +1.0|# | more negative = more offensive, more positive = more stall one # = 1.00%