weatherless...................48.05862% sand..........................47.97416% offense.......................39.37061% hyperoffense..................35.69649% sandoffense...................17.34305% balance.......................16.26269% stall......................... 4.85290% semistall..................... 3.81731% sandstall..................... 2.91411% rain.......................... 2.45331% voltturn...................... 1.93145% choice........................ 1.92243% hail.......................... 1.78804% dragmag....................... 1.28085% rainoffense................... 1.21801% monotype...................... 1.01255% trickroom..................... 0.60774% multiweather.................. 0.49857% hailoffense................... 0.32616% monofighting.................. 0.29356% hailstall..................... 0.27756% tricksand..................... 0.24628% sun........................... 0.22914% monobug....................... 0.19923% gravity....................... 0.18338% monorock...................... 0.15480% monosteel..................... 0.11163% sunoffense.................... 0.08424% monoground.................... 0.06407% monowater..................... 0.05258% monoice....................... 0.04140% monoflying.................... 0.03069% monoghost..................... 0.01386% rainstall..................... 0.01383% monodragon.................... 0.01280% monofire...................... 0.01247% mononormal.................... 0.01237% monopoison.................... 0.01168% monopsychic................... 0.00978% monograss..................... 0.00748% monoelectric.................. 0.00739% monodark...................... 0.00673% tailwind...................... 0.00672% trickrain..................... 0.00111% monofairy..................... 0.00000% Stalliness (mean: -0.492) |############# -1.5|############### |############################# -1.0|############################## |######################## -0.5|################### |################ 0.0|############ |########### +0.5|####### |####### +1.0|#### |### +1.5|### |### +2.0|## |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.49%