sand..........................50.55242% weatherless...................45.51390% hyperoffense..................40.93463% offense.......................34.14150% sandoffense...................19.25194% balance.......................14.99184% stall......................... 5.07612% semistall..................... 4.85592% sandstall..................... 3.17630% voltturn...................... 2.46603% hail.......................... 2.13027% rain.......................... 1.77119% dragmag....................... 1.74420% choice........................ 1.18020% rainoffense................... 1.14699% hailoffense................... 0.59613% sun........................... 0.34635% trickroom..................... 0.31749% multiweather.................. 0.31412% gravity....................... 0.31142% monotype...................... 0.29146% tricksand..................... 0.20098% hailstall..................... 0.16643% monofighting.................. 0.15041% sunoffense.................... 0.08228% monobug....................... 0.04006% monorock...................... 0.03216% monoflying.................... 0.03030% monoground.................... 0.01137% monosteel..................... 0.01006% monoice....................... 0.00795% monowater..................... 0.00357% tailwind...................... 0.00183% monofire...................... 0.00160% monodragon.................... 0.00119% monopoison.................... 0.00107% monodark...................... 0.00093% monopsychic................... 0.00039% rainstall..................... 0.00030% monoelectric.................. 0.00028% mononormal.................... 0.00011% monograss..................... 0.00007% monoghost..................... 0.00001% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.525) |############# -1.5|################### |############################ -1.0|############################## |##################### -0.5|############### |########## 0.0|######### |####### +0.5|###### |####### +1.0|##### |#### +1.5|#### |### +2.0|## |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.54%