sand..........................55.08422% hyperoffense..................42.36278% weatherless...................41.82243% offense.......................31.11923% sandoffense...................22.95984% balance.......................14.52298% semistall..................... 6.61693% stall......................... 5.37809% sandstall..................... 3.79083% voltturn...................... 3.55700% choice........................ 2.34831% hail.......................... 1.63584% dragmag....................... 1.55095% rain.......................... 1.26607% rainoffense................... 0.73848% hailoffense................... 0.28780% sun........................... 0.27478% hailstall..................... 0.23301% trickroom..................... 0.21945% tricksand..................... 0.16299% monotype...................... 0.09826% multiweather.................. 0.08334% monoflying.................... 0.06049% monofighting.................. 0.03520% gravity....................... 0.01524% sunoffense.................... 0.01327% monoice....................... 0.00132% monoground.................... 0.00047% tailwind...................... 0.00043% monosteel..................... 0.00028% monopoison.................... 0.00014% monodark...................... 0.00014% monorock...................... 0.00012% monobug....................... 0.00005% monowater..................... 0.00003% monoelectric.................. 0.00002% monofire...................... 0.00001% monopsychic................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.500) |########### -1.5|####################### |############################ -1.0|############################## |######################## -0.5|########### |####### 0.0|######### |##### +0.5|###### |######## +1.0|####### |##### +1.5|##### |### +2.0|### |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.53%