weatherless...................52.18084% balance.......................35.93277% offense.......................35.19814% sand..........................26.29437% hyperoffense..................19.22167% rain..........................16.34428% semistall..................... 6.76101% voltturn...................... 4.83974% sun........................... 4.27850% dragmag....................... 3.97783% stall......................... 2.88641% monotype...................... 2.40835% choice........................ 2.19587% hail.......................... 1.44220% trickroom..................... 1.38307% sandoffense................... 0.83786% sandstall..................... 0.71860% multiweather.................. 0.52116% rainstall..................... 0.47305% sunstall...................... 0.41392% rainoffense................... 0.33174% sunoffense.................... 0.32472% mononormal.................... 0.27862% monowater..................... 0.26559% hailoffense................... 0.23853% monodark...................... 0.23753% monofighting.................. 0.22751% monodragon.................... 0.20846% monoground.................... 0.18942% monopsychic................... 0.17238% monorock...................... 0.13129% monofire...................... 0.13129% monobug....................... 0.12828% monopoison.................... 0.12728% monosteel..................... 0.10824% tailwind...................... 0.09521% monoghost..................... 0.09321% hailstall..................... 0.07918% trickrain..................... 0.07817% monoice....................... 0.06915% monoelectric.................. 0.06815% monograss..................... 0.06514% trickhail..................... 0.06214% monoflying.................... 0.06013% tricksand..................... 0.04911% gravity....................... 0.02606% monofairy..................... 0.00601% tricksun...................... 0.00501% trapper....................... 0.00401% Stalliness (mean: -0.125) -2.0|##### |######### -1.5|############## |#################### -1.0|##################### |######################## -0.5|############################ |########################## 0.0|############################ |########################### +0.5|########################## |############################## +1.0|############## |########## +1.5|#### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.34%