weatherless...................45.11666% balance.......................38.00316% offense.......................31.45320% sand..........................30.42118% hyperoffense..................20.76614% rain..........................19.24634% semistall..................... 6.81841% voltturn...................... 5.85240% dragmag....................... 5.05982% sun........................... 3.97151% stall......................... 2.95908% choice........................ 2.42935% hail.......................... 1.56822% trickroom..................... 1.47895% monotype...................... 0.91357% sandstall..................... 0.77315% sandoffense................... 0.68398% sunstall...................... 0.53062% rainstall..................... 0.49589% multiweather.................. 0.32228% rainoffense................... 0.31780% hailoffense................... 0.30016% monofighting.................. 0.21195% sunoffense.................... 0.20186% monodragon.................... 0.13188% monowater..................... 0.10901% trickrain..................... 0.10165% tailwind...................... 0.10161% monoground.................... 0.08010% hailstall..................... 0.07865% mononormal.................... 0.06559% monopsychic................... 0.05579% monodark...................... 0.05398% trickhail..................... 0.04571% monofire...................... 0.03491% monosteel..................... 0.03309% tricksand..................... 0.03267% monobug....................... 0.03198% monorock...................... 0.03169% monoice....................... 0.02359% monopoison.................... 0.02120% monoghost..................... 0.02000% monograss..................... 0.01983% monoflying.................... 0.01240% monoelectric.................. 0.01216% tricksun...................... 0.00614% gravity....................... 0.00585% trapper....................... 0.00254% monofairy..................... 0.00103% Stalliness (mean: -0.118) -2.0|###### |######### -1.5|############# |################# -1.0|################## |################## -0.5|#################### |#################### 0.0|###################### |####################### +0.5|######################## |############################## +1.0|############# |######### +1.5|#### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%