weatherless...................67.40030% offense.......................52.27615% balance.......................34.72536% sun...........................14.12716% sand.......................... 8.42739% rain.......................... 7.65613% hyperoffense.................. 7.46802% trickroom..................... 5.73740% monotype...................... 4.96614% semistall..................... 4.68397% hail.......................... 3.85628% tailwind...................... 2.29496% monowater..................... 1.88111% mononormal.................... 1.54251% multiweather.................. 1.41084% hailoffense................... 1.24153% trickhail..................... 0.94056% stall......................... 0.84650% voltturn...................... 0.79007% dragmag....................... 0.79007% sunoffense.................... 0.63958% monograss..................... 0.56433% monoghost..................... 0.26336% sandstall..................... 0.24454% sandoffense................... 0.18811% rainoffense................... 0.18811% tricksand..................... 0.15049% monobug....................... 0.09406% choice........................ 0.09406% monofire...................... 0.09406% monodragon.................... 0.09406% monodark...................... 0.07524% batonpass..................... 0.07524% monofighting.................. 0.07524% tricksun...................... 0.07524% monoflying.................... 0.05643% monoelectric.................. 0.05643% monopoison.................... 0.03762% monopsychic................... 0.03762% monorock...................... 0.03762% monosteel..................... 0.01881% monofairy..................... 0.01881% trapper....................... 0.01881% monoground.................... 0.01881% Stalliness (mean: -0.111) -1.5|## |##### -1.0|########## |################## -0.5|######################## |########################## 0.0|############################## |##################### +0.5|############# |########## +1.0|##### |### +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.59%