balance.......................52.08602% weatherless...................51.74377% offense.......................46.26250% sun...........................22.31155% sand..........................13.65767% rain.......................... 9.65403% trickroom..................... 4.88600% hail.......................... 2.76542% trickhail..................... 1.56025% hyperoffense.................. 1.01978% voltturn...................... 0.73520% tailwind...................... 0.72668% semistall..................... 0.61018% dragmag....................... 0.42282% monotype...................... 0.22619% monowater..................... 0.18794% multiweather.................. 0.13244% hailoffense................... 0.02621% stall......................... 0.02152% sunoffense.................... 0.01386% mononormal.................... 0.01318% tricksand..................... 0.00964% monofire...................... 0.00872% monoflying.................... 0.00570% monoghost..................... 0.00532% monodark...................... 0.00214% monograss..................... 0.00214% rainoffense................... 0.00178% monoelectric.................. 0.00062% monofighting.................. 0.00022% monopoison.................... 0.00018% monobug....................... 0.00001% monoground.................... 0.00001% choice........................ 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.032) -1.5| |# -1.0|### |##### -0.5|######################## |################# 0.0|########################## |############################## +0.5|############## |############## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.73%