weatherless...................76.91958% balance.......................37.11667% offense.......................37.04328% sand..........................16.72226% hyperoffense..................14.12875% semistall..................... 7.20472% sun........................... 6.16853% voltturn...................... 4.84177% stall......................... 4.50657% multiweather.................. 2.04859% rain.......................... 2.00291% monotype...................... 1.30370% sandoffense................... 0.79517% trickroom..................... 0.71980% choice........................ 0.59066% dragmag....................... 0.56044% sunoffense.................... 0.41658% sandstall..................... 0.41048% hail.......................... 0.33393% monoflying.................... 0.32104% monowater..................... 0.22759% rainoffense................... 0.21449% monobug....................... 0.19866% monosteel..................... 0.09106% tailwind...................... 0.08860% monofire...................... 0.08530% monofighting.................. 0.05934% hailstall..................... 0.05501% monoground.................... 0.05383% monodark...................... 0.04945% mononormal.................... 0.04662% tricksand..................... 0.04306% trickhail..................... 0.04215% monograss..................... 0.03341% allweather.................... 0.03051% rainstall..................... 0.03002% monoghost..................... 0.02727% monofairy..................... 0.02637% monopsychic................... 0.02597% monorock...................... 0.02580% sunstall...................... 0.02486% monoelectric.................. 0.02249% monodragon.................... 0.01961% monopoison.................... 0.01717% hailoffense................... 0.01593% tricksun...................... 0.01344% gravity....................... 0.00968% monoice....................... 0.00695% Stalliness (mean: -0.012) -2.0|## |#### -1.5|####### |############ -1.0|################ |################## -0.5|##################### |########################## 0.0|############################## |############################## +0.5|###################### |################## +1.0|######### |######## +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%