weatherless...................97.30330% balance.......................40.72323% offense.......................35.23984% hyperoffense..................10.93449% semistall..................... 9.44667% voltturn...................... 4.08956% stall......................... 3.65577% sun........................... 1.55012% trickroom..................... 1.39347% rain.......................... 0.80925% dragmag....................... 0.56550% rainoffense................... 0.51113% monotype...................... 0.40946% hail.......................... 0.31949% mononormal.................... 0.13457% monobug....................... 0.10008% choice........................ 0.09232% monoice....................... 0.06176% trapper....................... 0.06153% monodark...................... 0.05317% sunoffense.................... 0.03712% monosteel..................... 0.02851% sand.......................... 0.01784% monopoison.................... 0.01726% monofire...................... 0.01726% monodragon.................... 0.01410% monoground.................... 0.01410% hailoffense................... 0.00574% Stalliness (mean: 0.059) -2.0|# |##### -1.5|### |########## -1.0|########### |################ -0.5|####################### |####################### 0.0|####################### |############################## +0.5|######################## |##################### +1.0|########## |########## +1.5|###### |###### +2.0|## | more negative = more offensive, more positive = more stall one # = 0.45%