weatherless...................74.06995% offense.......................39.68974% balance.......................33.83909% hyperoffense..................14.44014% sand..........................10.45439% voltturn......................10.31114% semistall..................... 7.36485% rain.......................... 7.10499% hail.......................... 6.00438% stall......................... 4.66619% monotype...................... 4.01239% sun........................... 3.36382% trickroom..................... 1.90334% choice........................ 1.37051% hailoffense................... 1.27661% multiweather.................. 0.92809% sandstall..................... 0.90537% monowater..................... 0.79357% rainoffense................... 0.59703% sandoffense................... 0.54593% monosteel..................... 0.35813% monobug....................... 0.34940% monoghost..................... 0.34110% sunoffense.................... 0.32800% monodragon.................... 0.28214% monoflying.................... 0.26904% monorock...................... 0.25986% monofairy..................... 0.24545% monoelectric.................. 0.24152% monopoison.................... 0.21837% monopsychic................... 0.21750% monoice....................... 0.19828% dragmag....................... 0.18998% monodark...................... 0.17295% tricksun...................... 0.16029% tricksand..................... 0.15767% monofighting.................. 0.15548% monograss..................... 0.12360% monofire...................... 0.11137% mononormal.................... 0.10045% monoground.................... 0.08691% hailstall..................... 0.08473% rainstall..................... 0.05896% tailwind...................... 0.05372% gravity....................... 0.01922% allweather.................... 0.01354% trickrain..................... 0.01048% sunstall...................... 0.00917% trapper....................... 0.00349% trickhail..................... 0.00262% Stalliness (mean: -0.029) -2.0|### |######### -1.0|################### |############################## 0.0|############################## |######################### +1.0|############### |##### +2.0|## |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.71%