weatherless...................65.62040% balance.......................33.34248% offense.......................29.41479% voltturn......................18.48243% hail..........................14.09968% semistall.....................13.46326% hyperoffense..................13.15231% sand..........................12.55978% stall.........................10.62715% rain.......................... 7.01600% hailoffense................... 6.29918% sandstall..................... 3.15536% trickroom..................... 2.62527% choice........................ 2.35288% sun........................... 1.47812% monotype...................... 0.57673% multiweather.................. 0.55047% dragmag....................... 0.33434% sunoffense.................... 0.22051% monosteel..................... 0.18384% monodragon.................... 0.13168% allweather.................... 0.07432% tricksun...................... 0.06817% monoghost..................... 0.06544% monoelectric.................. 0.06218% rainoffense................... 0.06067% gravity....................... 0.04982% monowater..................... 0.03536% sandoffense................... 0.03289% monoflying.................... 0.01907% monodark...................... 0.01484% monopoison.................... 0.01385% monoice....................... 0.00909% monofighting.................. 0.00824% monobug....................... 0.00702% monopsychic................... 0.00616% tailwind...................... 0.00600% monofairy..................... 0.00578% mononormal.................... 0.00574% monofire...................... 0.00500% tricksand..................... 0.00338% monoground.................... 0.00292% hailstall..................... 0.00074% monograss..................... 0.00065% rainstall..................... 0.00043% monorock...................... 0.00028% trickrain..................... 0.00001% sunstall...................... 0.00000% trapper....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.263) -2.0|# |############ -1.0|########### |########################### 0.0|####################### |############################## +1.0|###################### |######### +2.0|##### |###### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.68%