weatherless...................83.05007% offense.......................49.86220% balance.......................37.06936% sun........................... 8.23381% hyperoffense.................. 7.09692% monotype...................... 5.91410% semistall..................... 4.12265% rain.......................... 3.69775% sand.......................... 3.61736% hail.......................... 2.34267% stall......................... 1.84887% mononormal.................... 1.30914% monopsychic................... 1.25172% multiweather.................. 0.91870% monowater..................... 0.60864% monodark...................... 0.51677% monofire...................... 0.50528% choice........................ 0.44786% rainoffense................... 0.43638% trickroom..................... 0.35599% monoghost..................... 0.32154% sunoffense.................... 0.31006% monoelectric.................. 0.25264% monoice....................... 0.21819% monoflying.................... 0.20671% monofairy..................... 0.19522% monoground.................... 0.17226% sunstall...................... 0.16077% sandoffense................... 0.13780% monodragon.................... 0.13780% tailwind...................... 0.13780% tricksun...................... 0.11484% monograss..................... 0.10335% monorock...................... 0.10335% monosteel..................... 0.09187% voltturn...................... 0.04593% batonpass..................... 0.04593% hailoffense................... 0.04593% monofighting.................. 0.03445% monopoison.................... 0.02297% dragmag....................... 0.02297% monobug....................... 0.02297% Stalliness (mean: -0.069) -2.0|# |# -1.5|## |#### -1.0|######## |############ -0.5|################### |############################## 0.0|###################### |#################### +0.5|########### |######### +1.0|#### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%