weatherless...................83.12707% offense.......................52.21406% balance.......................36.61987% sun........................... 8.51651% hyperoffense.................. 5.72675% monotype...................... 5.06102% rain.......................... 3.77329% semistall..................... 3.54529% sand.......................... 3.39727% hail.......................... 1.97228% stall......................... 1.89403% monopsychic................... 1.45432% mononormal.................... 0.99008% multiweather.................. 0.75908% monowater..................... 0.71156% choice........................ 0.46496% trickroom..................... 0.41086% monodark...................... 0.39080% monofire...................... 0.38063% rainoffense................... 0.33305% monoground.................... 0.22461% sunoffense.................... 0.21342% monoelectric.................. 0.17640% monoice....................... 0.16723% monoflying.................... 0.15325% monoghost..................... 0.14109% tricksun...................... 0.13583% sunstall...................... 0.13077% tailwind...................... 0.12606% sandoffense................... 0.11618% monodragon.................... 0.09732% monofairy..................... 0.09397% monorock...................... 0.07994% monosteel..................... 0.06968% hailoffense................... 0.03871% monograss..................... 0.03835% voltturn...................... 0.03360% batonpass..................... 0.02698% monopoison.................... 0.01859% monofighting.................. 0.01429% monobug....................... 0.01265% dragmag....................... 0.00247% Stalliness (mean: -0.060) -2.0|# |# -1.5|# |### -1.0|####### |########## -0.5|################ |############################## 0.0|################# |################## +0.5|########## |######## +1.0|### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.77%