weatherless...................78.76424% balance.......................52.34883% offense.......................38.77403% sun........................... 9.78616% rain.......................... 6.24915% sand.......................... 4.49592% hyperoffense.................. 3.52045% monotype...................... 2.96921% semistall..................... 2.70955% stall......................... 2.64714% monowater..................... 1.39750% hail.......................... 1.21865% choice........................ 0.57103% mononormal.................... 0.55873% multiweather.................. 0.51413% trickroom..................... 0.51338% monopsychic................... 0.39543% monoground.................... 0.28886% rainoffense................... 0.13472% monoice....................... 0.12869% tailwind...................... 0.12328% monoelectric.................. 0.10842% monodark...................... 0.09410% sunoffense.................... 0.05438% sandoffense................... 0.05397% tricksun...................... 0.04831% monofire...................... 0.04572% hailoffense................... 0.03650% sunstall...................... 0.02642% monosteel..................... 0.02450% monoflying.................... 0.02337% monoghost..................... 0.02122% monorock...................... 0.00389% monofighting.................. 0.00374% monofairy..................... 0.00209% monodragon.................... 0.00027% dragmag....................... 0.00012% monograss..................... 0.00003% voltturn...................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% Stalliness (mean: 0.074) -2.0|# | -1.5| |# -1.0|######## |########## -0.5|####### |##################### 0.0|################# |############################## +0.5|############### |############# +1.0|# |### +1.5|# | +2.0|### | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%