weatherless...................56.97796% offense.......................44.48757% balance.......................29.31511% sun...........................24.19172% voltturn......................21.47120% hyperoffense..................18.52642% rain..........................18.39277% multiweather.................. 7.17843% sand.......................... 6.56237% semistall..................... 5.31105% sunoffense.................... 3.11779% stall......................... 2.35986% choice........................ 1.88660% hail.......................... 1.64769% rainoffense................... 1.60833% monotype...................... 1.49299% sandstall..................... 0.58768% monowater..................... 0.19040% monofire...................... 0.18308% monodark...................... 0.17758% monoflying.................... 0.17667% sunstall...................... 0.16568% hailoffense................... 0.16477% trickroom..................... 0.15836% tailwind...................... 0.12358% mononormal.................... 0.10161% monosteel..................... 0.09978% monoghost..................... 0.09703% monoice....................... 0.09062% monopoison.................... 0.08696% monofighting.................. 0.07964% monodragon.................... 0.07232% sandoffense................... 0.07140% monograss..................... 0.07140% monoelectric.................. 0.07048% monorock...................... 0.06499% monofairy..................... 0.06408% monobug....................... 0.04852% dragmag....................... 0.04760% monoground.................... 0.04028% monopsychic................... 0.03021% trapper....................... 0.03021% gravity....................... 0.02563% rainstall..................... 0.02472% hailstall..................... 0.01007% tricksun...................... 0.00732% tricksand..................... 0.00458% allweather.................... 0.00183% trickhail..................... 0.00092% Stalliness (mean: -0.227) |# -2.0|## |##### -1.5|########## |################# -1.0|#################### |######################### -0.5|############################ |############################## 0.0|########################## |###################### +0.5|################ |############## +1.0|######### |###### +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%