weatherless...................51.08705% balance.......................37.54777% voltturn......................34.22072% sun...........................31.24670% offense.......................27.01259% rain..........................17.30563% hyperoffense..................15.78310% semistall.....................12.42920% sand.......................... 8.97464% multiweather.................. 8.39090% stall......................... 7.22734% sunoffense.................... 2.39884% choice........................ 1.25665% sandstall..................... 0.97139% hail.......................... 0.77354% rainoffense................... 0.74791% sunstall...................... 0.73416% trickroom..................... 0.43118% monotype...................... 0.17155% monoflying.................... 0.07068% hailoffense................... 0.05068% sandoffense................... 0.02776% monofire...................... 0.02614% gravity....................... 0.02224% trapper....................... 0.01818% rainstall..................... 0.01693% monoelectric.................. 0.01596% monoghost..................... 0.01459% monowater..................... 0.01314% tailwind...................... 0.01197% monosteel..................... 0.01161% monopoison.................... 0.00658% monofighting.................. 0.00548% dragmag....................... 0.00532% monodragon.................... 0.00327% monodark...................... 0.00236% monorock...................... 0.00229% monograss..................... 0.00208% allweather.................... 0.00204% monoice....................... 0.00194% monobug....................... 0.00187% monoground.................... 0.00166% monofairy..................... 0.00067% mononormal.................... 0.00035% hailstall..................... 0.00017% trickhail..................... 0.00004% monopsychic................... 0.00003% tricksand..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.149) | -2.0|#### |####### -1.5|############# |############### -1.0|############## |############# -0.5|################## |######################## 0.0|############################## |######################## +0.5|########################### |############################# +1.0|####################### |################# +1.5|####### |####### +2.0|#### |##### +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.35%