balance.......................46.12317% sun...........................45.23746% weatherless...................37.74404% voltturn......................37.55705% rain..........................18.59606% semistall.....................18.58457% offense.......................17.82810% multiweather..................11.68069% sand..........................10.95689% stall......................... 9.17445% hyperoffense.................. 8.28971% sunstall...................... 0.74381% sunoffense.................... 0.55658% sandstall..................... 0.52430% rainoffense................... 0.43117% hail.......................... 0.37185% trickroom..................... 0.30440% choice........................ 0.28729% monotype...................... 0.03253% hailoffense................... 0.01540% monofire...................... 0.01120% monoflying.................... 0.00735% rainstall..................... 0.00699% monowater..................... 0.00542% monosteel..................... 0.00436% sandoffense................... 0.00311% tailwind...................... 0.00266% monoghost..................... 0.00169% dragmag....................... 0.00166% monoelectric.................. 0.00146% allweather.................... 0.00139% monopoison.................... 0.00096% monofighting.................. 0.00044% gravity....................... 0.00039% monoice....................... 0.00019% monoground.................... 0.00017% trapper....................... 0.00009% monodark...................... 0.00008% monograss..................... 0.00003% monofairy..................... 0.00002% monobug....................... 0.00001% monodragon.................... 0.00001% mononormal.................... 0.00000% trickhail..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.486) | -2.0|# |### -1.5|###### |##### -1.0|##### |### -0.5|###### |############### 0.0|################ |################## +0.5|###################### |############################## +1.0|######################### |##################### +1.5|####### |######## +2.0|## |#### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.50%