weatherless...................88.43854% offense.......................55.55229% balance.......................22.19782% hyperoffense..................17.06137% monotype...................... 5.75060% sand.......................... 5.41681% batonpass..................... 4.01626% semistall..................... 3.56045% sun........................... 3.49136% voltturn...................... 2.93206% choice........................ 2.42768% rain.......................... 2.15466% stall......................... 1.62808% mononormal.................... 1.04700% monodragon.................... 0.84670% hail.......................... 0.73270% monoghost..................... 0.63966% sandoffense................... 0.58825% monodark...................... 0.55223% monowater..................... 0.43239% monoelectric.................. 0.42097% monobug....................... 0.37088% monofighting.................. 0.36590% monoflying.................... 0.35722% monofire...................... 0.31502% monoice....................... 0.29942% monoground.................... 0.25642% monopoison.................... 0.25506% sunoffense.................... 0.22890% monograss..................... 0.22631% multiweather.................. 0.22629% monosteel..................... 0.22589% monofairy..................... 0.21131% trickroom..................... 0.18899% monopsychic................... 0.18069% rainoffense................... 0.15970% monorock...................... 0.11595% tailwind...................... 0.09736% sandstall..................... 0.09134% tricksun...................... 0.07265% hailoffense................... 0.05523% dragmag....................... 0.05109% trapper....................... 0.04989% rainstall..................... 0.03154% fear.......................... 0.00972% sunstall...................... 0.00641% tricksand..................... 0.00424% trickhail..................... 0.00343% gravity....................... 0.00150% hailstall..................... 0.00148% trickrain..................... 0.00102% allweather.................... 0.00000% Stalliness (mean: -0.348) | -2.5| | -2.0|# |### -1.5|###### |############## -1.0|################## |############################## -0.5|############################## |######################## 0.0|#################### |############## +0.5|########## |####### +1.0|##### |### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%