weatherless...................90.58775% offense.......................49.75371% balance.......................23.33728% hyperoffense..................15.88679% semistall..................... 7.54402% voltturn...................... 4.82848% sand.......................... 4.42532% stall......................... 3.47820% choice........................ 2.97103% monotype...................... 2.88649% batonpass..................... 2.77499% rain.......................... 2.38920% sun........................... 2.28449% monodragon.................... 0.90586% monoelectric.................. 0.48637% hail.......................... 0.40771% sandoffense................... 0.39948% mononormal.................... 0.36184% monoghost..................... 0.34469% monodark...................... 0.26265% trickroom..................... 0.25737% monofighting.................. 0.24872% monowater..................... 0.20183% tricksun...................... 0.16731% monoice....................... 0.16248% monobug....................... 0.13363% monofire...................... 0.13202% monoground.................... 0.12963% sandstall..................... 0.12227% monograss..................... 0.10698% dragmag....................... 0.10097% monosteel..................... 0.09413% monofairy..................... 0.09189% multiweather.................. 0.09166% sunoffense.................... 0.08847% rainstall..................... 0.08463% monorock...................... 0.07116% monopoison.................... 0.06502% rainoffense................... 0.06116% monopsychic................... 0.05720% monoflying.................... 0.04122% tailwind...................... 0.03597% trapper....................... 0.03300% hailoffense................... 0.01491% sunstall...................... 0.00585% fear.......................... 0.00407% tricksand..................... 0.00334% trickhail..................... 0.00261% trickrain..................... 0.00021% gravity....................... 0.00005% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.190) | -2.5| | -2.0| |### -1.5|##### |################ -1.0|################# |############################## -0.5|############################# |##################### 0.0|################## |############## +0.5|########### |######## +1.0|########## |####### +1.5|##### |### +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%