weatherless...................83.20691% balance.......................49.05073% offense.......................28.10760% semistall.....................12.41286% rain.......................... 8.51712% stall......................... 8.38778% sun........................... 7.37712% voltturn...................... 4.91516% batonpass..................... 3.04073% monotype...................... 2.97496% hyperoffense.................. 2.04104% multiweather.................. 1.53900% hail.......................... 1.47104% choice........................ 1.25619% rainstall..................... 1.01504% sand.......................... 0.99312% mononormal.................... 0.50204% monoelectric.................. 0.49985% monowater..................... 0.39462% monodragon.................... 0.39462% monoghost..................... 0.33762% dragmag....................... 0.32665% monodark...................... 0.23238% monofighting.................. 0.20169% monofire...................... 0.16662% monoice....................... 0.16442% monosteel..................... 0.16004% monopoison.................... 0.15346% monopsychic................... 0.13592% rainoffense................... 0.13154% monofairy..................... 0.13154% monoground.................... 0.12715% monograss..................... 0.10742% monoflying.................... 0.10304% trickroom..................... 0.10085% monobug....................... 0.09427% monorock...................... 0.07673% sunstall...................... 0.05919% trapper....................... 0.05919% hailstall..................... 0.05042% sunoffense.................... 0.03946% tricksun...................... 0.01535% hailoffense................... 0.01315% sandoffense................... 0.00438% fear.......................... 0.00438% sandstall..................... 0.00438% swagplay...................... 0.00219% tailwind...................... 0.00219% trickrain..................... 0.00219% Stalliness (mean: 0.421) -2.0|# | -1.5|# |# -1.0|#### |######## -0.5|################ |###################### 0.0|############################ |############################## +0.5|############################# |######################## +1.0|###################### |########## +1.5|######## |######## +2.0|###### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%