weatherless...................81.63873% balance.......................45.70118% semistall.....................24.24298% stall.........................19.00297% rain..........................12.64476% voltturn......................11.12575% offense.......................10.93150% sun........................... 5.96958% rainstall..................... 3.08856% multiweather.................. 1.39828% batonpass..................... 0.84406% hail.......................... 0.79049% choice........................ 0.74953% dragmag....................... 0.44105% sand.......................... 0.37893% sunstall...................... 0.21915% monotype...................... 0.12899% trickroom..................... 0.12734% hyperoffense.................. 0.12137% hailstall..................... 0.03920% monoflying.................... 0.03712% rainoffense................... 0.03274% monowater..................... 0.01984% monoelectric.................. 0.01669% monodragon.................... 0.01617% monodark...................... 0.01320% monoground.................... 0.01258% trickrain..................... 0.00934% monosteel..................... 0.00864% monoice....................... 0.00447% mononormal.................... 0.00373% monopsychic................... 0.00332% monoghost..................... 0.00325% monofire...................... 0.00258% monofairy..................... 0.00206% monopoison.................... 0.00181% sunoffense.................... 0.00171% monobug....................... 0.00162% monofighting.................. 0.00156% monorock...................... 0.00122% trapper....................... 0.00083% monograss..................... 0.00076% hailoffense................... 0.00008% tricksun...................... 0.00003% sandstall..................... 0.00000% sandoffense................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.897) -2.0| | -1.5| | -1.0| |### -0.5|##### |##### 0.0|########### |############### +0.5|################## |######################## +1.0|############################## |############## +1.5|############# |########### +2.0|############# |### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.60%