weatherless...................88.01567% offense.......................55.93029% balance.......................27.99718% hyperoffense..................11.34307% sand.......................... 5.89311% semistall..................... 3.27672% sun........................... 2.64036% rain.......................... 2.31313% voltturn...................... 1.74181% hail.......................... 1.61317% stall......................... 1.45273% monotype...................... 1.20817% batonpass..................... 0.96996% sandoffense................... 0.47691% multiweather.................. 0.45685% rainoffense................... 0.24163% sunoffense.................... 0.23234% monoghost..................... 0.20104% hailoffense................... 0.18245% monopoison.................... 0.16582% dragmag....................... 0.14087% monobug....................... 0.13256% monofairy..................... 0.10076% monoice....................... 0.09978% monodark...................... 0.09391% sandstall..................... 0.08511% monodragon.................... 0.08071% trickroom..................... 0.06457% monofire...................... 0.05870% mononormal.................... 0.04794% monoflying.................... 0.04451% monoground.................... 0.03962% monograss..................... 0.03620% tailwind...................... 0.03473% tricksun...................... 0.03179% monopsychic................... 0.02837% monofighting.................. 0.02544% monosteel..................... 0.01957% monowater..................... 0.01761% monorock...................... 0.01565% hailstall..................... 0.01321% gravity....................... 0.00685% monoelectric.................. 0.00245% tricksand..................... 0.00098% trapper....................... 0.00049% Stalliness (mean: -0.227) |# -1.5|### |########## -1.0|################# |######################## -0.5|############################## |############################## 0.0|######################### |################### +0.5|############## |####### +1.0|##### |### +1.5|## |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%