weatherless...................89.33105% offense.......................55.32146% balance.......................29.28989% hyperoffense..................10.47032% sand.......................... 5.83146% semistall..................... 3.22729% sun........................... 2.02031% rain.......................... 1.69206% stall......................... 1.69104% hail.......................... 1.48909% voltturn...................... 1.37815% monotype...................... 0.74147% sandoffense................... 0.45647% multiweather.................. 0.36314% batonpass..................... 0.31854% sunoffense.................... 0.22712% hailoffense................... 0.19828% monopoison.................... 0.18687% monoghost..................... 0.14413% dragmag....................... 0.13912% monofairy..................... 0.11270% sandstall..................... 0.10579% rainoffense................... 0.10254% monodark...................... 0.05743% monobug....................... 0.04357% trickroom..................... 0.04047% monofire...................... 0.03827% monodragon.................... 0.03577% tailwind...................... 0.02422% monoground.................... 0.02039% monoice....................... 0.01909% monofighting.................. 0.01737% monorock...................... 0.01676% tricksun...................... 0.01669% mononormal.................... 0.01055% monoflying.................... 0.01033% monosteel..................... 0.01030% monowater..................... 0.00679% monopsychic................... 0.00609% monograss..................... 0.00455% gravity....................... 0.00441% hailstall..................... 0.00421% monoelectric.................. 0.00105% tricksand..................... 0.00058% trapper....................... 0.00017% Stalliness (mean: -0.199) |# -1.5|### |######### -1.0|################ |####################### -0.5|############################## |############################## 0.0|########################## |#################### +0.5|############### |######## +1.0|#### |### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%