weatherless...................92.13697% offense.......................51.26070% balance.......................35.75934% hyperoffense.................. 7.28432% sand.......................... 5.63122% semistall..................... 3.19064% stall......................... 2.50500% hail.......................... 1.04854% sun........................... 0.92674% voltturn...................... 0.60863% rain.......................... 0.41823% monotype...................... 0.28598% sandstall..................... 0.18281% multiweather.................. 0.16171% sandoffense................... 0.10167% monopoison.................... 0.08266% rainoffense................... 0.06744% batonpass..................... 0.05270% dragmag....................... 0.05234% monoghost..................... 0.05041% sunoffense.................... 0.04983% monodragon.................... 0.04161% monorock...................... 0.03111% monodark...................... 0.02627% hailoffense................... 0.02336% monofire...................... 0.01828% monobug....................... 0.00820% tailwind...................... 0.00774% monosteel..................... 0.00634% trickroom..................... 0.00548% monofighting.................. 0.00478% monofairy..................... 0.00407% monoflying.................... 0.00399% mononormal.................... 0.00220% monoground.................... 0.00202% monoice....................... 0.00134% tricksun...................... 0.00113% monograss..................... 0.00108% hailstall..................... 0.00101% gravity....................... 0.00096% monowater..................... 0.00092% monopsychic................... 0.00076% trapper....................... 0.00003% monoelectric.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.074) | -1.5|# |###### -1.0|########### |################# -0.5|######################### |############################## 0.0|########################## |####################### +0.5|################# |########## +1.0|#### |### +1.5|## |# +2.0|# | +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.56%