weatherless...................91.12636% offense.......................51.40340% balance.......................33.05639% hyperoffense.................. 7.73306% sand.......................... 5.84861% stall......................... 4.41671% semistall..................... 3.39043% hail.......................... 1.84056% sun........................... 1.08966% voltturn...................... 0.81329% rain.......................... 0.36865% multiweather.................. 0.27384% monotype...................... 0.24363% sandstall..................... 0.18555% sandoffense................... 0.09069% monopoison.................... 0.08659% rainoffense................... 0.08174% monodragon.................... 0.04845% dragmag....................... 0.04552% sunoffense.................... 0.03872% monofire...................... 0.03508% monodark...................... 0.02743% batonpass..................... 0.02462% monoghost..................... 0.02078% monorock...................... 0.00996% trickroom..................... 0.00803% tailwind...................... 0.00727% hailoffense................... 0.00621% monoflying.................... 0.00442% monobug....................... 0.00407% monofighting.................. 0.00310% monofairy..................... 0.00120% mononormal.................... 0.00106% monoice....................... 0.00050% gravity....................... 0.00042% hailstall..................... 0.00041% tricksun...................... 0.00037% monograss..................... 0.00034% monopsychic................... 0.00025% monowater..................... 0.00024% monoground.................... 0.00012% monosteel..................... 0.00005% trapper....................... 0.00000% monoelectric.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.053) |# -1.5|## |####### -1.0|########### |################### -0.5|########################## |############################## 0.0|########################### |####################### +0.5|############## |######### +1.0|#### |### +1.5|### |## +2.0|# | +2.5|## |## more negative = more offensive, more positive = more stall one # = 0.54%