weatherless...................84.39458% offense.......................58.81342% balance.......................23.49909% hyperoffense..................14.83728% sand.......................... 9.58156% voltturn...................... 3.24439% rain.......................... 3.15343% sun........................... 1.94057% semistall..................... 1.54639% hail.......................... 1.52618% stall......................... 1.30382% monotype...................... 1.28361% sandoffense................... 1.10168% multiweather.................. 0.59632% rainoffense................... 0.58621% monobug....................... 0.48514% batonpass..................... 0.38407% tailwind...................... 0.25268% monoghost..................... 0.25268% monopoison.................... 0.21225% sandstall..................... 0.20214% dragmag....................... 0.19204% monofire...................... 0.18193% trickroom..................... 0.10107% hailoffense................... 0.10107% trapper....................... 0.08086% sunoffense.................... 0.05054% tricksun...................... 0.05054% monosteel..................... 0.04043% mononormal.................... 0.04043% monoflying.................... 0.03032% monowater..................... 0.02021% monodragon.................... 0.01011% monofairy..................... 0.01011% monodark...................... 0.01011% Stalliness (mean: -0.345) |### -1.5|### |########### -1.0|################## |######################### -0.5|############################## |########################### 0.0|##################### |################## +0.5|########### |#### +1.0|### |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%