weatherless...................85.64401% offense.......................57.41919% balance.......................25.15590% hyperoffense..................15.34469% sand..........................10.20337% voltturn...................... 2.33011% rain.......................... 2.11389% sandoffense................... 1.72116% sun........................... 1.44652% semistall..................... 1.07847% hail.......................... 1.06933% monotype...................... 1.03420% stall......................... 1.00175% multiweather.................. 0.47712% monopoison.................... 0.39022% monoghost..................... 0.29431% monofire...................... 0.17436% monobug....................... 0.16661% batonpass..................... 0.16030% rainoffense................... 0.14192% dragmag....................... 0.13519% hailoffense................... 0.06826% trickroom..................... 0.05055% tricksun...................... 0.05035% sunoffense.................... 0.04984% sandstall..................... 0.03260% monodragon.................... 0.00696% tailwind...................... 0.00142% monosteel..................... 0.00083% monodark...................... 0.00056% monoflying.................... 0.00030% monofairy..................... 0.00027% mononormal.................... 0.00019% monowater..................... 0.00014% trapper....................... 0.00000% Stalliness (mean: -0.348) |#### -1.5|### |############ -1.0|################# |###################### -0.5|############################## |############################ 0.0|##################### |##################### +0.5|############ |### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%